2017年1月5日 星期四

3D球的滾動

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) 
{
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

開獎遊戲

using UnityEngine;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;

mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (5)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text = cmoney3.ToString ();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString ();
if (rnum == 0) {
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;

Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (rnum == 1) {
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney=Mmoney+cmoney2;

Image img1 = GameObject.Find ("Image(1)").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image ").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (rnum == 2) {
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Mmoney = Mmoney + cmoney3;

Image img2 = GameObject.Find ("Image(2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

}


public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney         - 1;
}
public void c3(){
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - 1;
}

public void fuck() {
Mmoney = Mmoney + cmoney1 + cmoney2+cmoney3;
cmoney1=0;
cmoney2=0;
cmoney3 = 0;
}


}

2016年12月15日 星期四

紅綠燈





using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
    int num;
    double fMyWaitTime = 2.0;
    double WaitTimecount = 0;
// Use this for initialization
void Start () {
        num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text> (

);

        num = num + 1;
        int countnum = num % 2;
        mytxt.text =countnum.ToString();
        WaitTimecount=0;
        mywait();
        if (countnum==0)
        {
            Image img = GameObject.Find ("Image").GetComponent
                <Image> ();
            img.color = new Color(1.0F,0.0F,0.0F,1.0F); //(紅red,綠green,藍blue,透明)
       

        }
        if (countnum==1)
        {
            Image img = GameObject.Find ("Image").GetComponent
        <Image> ();
            img.color = new Color(0.0F,0.0F,0.0F,1.0F); //   (紅red,綠green,藍blue,透明)
         

        }
   }
    void mywait()
{
    while(WaitTimecount <= fMyWaitTime) {
    //do stuff;
    WaitTimecount = WaitTimecount + 0.01;
    Debug.Log(WaitTimecount);
}
}
}

2016年11月10日 星期四

倒數計時




using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;

public class countdown : MonoBehaviour {

public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;


public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class a : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//

mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}

剪刀石頭布




using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom=crandom.Next();
            int c = myrandom % 3+1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible =true;
                button3.Visible =false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button3.Visible = true;
            }
            if (c == 3)
            {
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}






















using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}

public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent();
int c = Random.Range (1, 4);

mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent();
if (c == 1) {
Imgy.sprite = Resources.Load ("Image/x") as Sprite;
}
}

}


2016年10月7日 星期五


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Random.Range(1, 4).ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        if (mytxt.text == "1")
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/1") as Sprite;
        }
        else if (mytxt.text == "2")
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/2") as Sprite;
        }
        else
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/3") as Sprite;
        }

    }
}